Posted: 18th June 2010 by spikie in Blog
I haven’t had much time lately to update my blog, since the end of the schoolyear is coming rapidly I had to get my project finished.
It’s about done now, some minor bugfixes aside, so I decided to add a portfolio to my blog and the schoolproject has the honor of being the first project on there.
So if you click here or on the Portfolio link on top of this page you will find my portfolio and you can see some screenshots of the Huize De Graef project.
Tell me what you think of it!
Posted: 21st May 2010 by spikie in XNA
Finally found some time to work at my XNA game.
Things I’ve added:
- explosions
- player name
- score
Todo:
- input player name
- explosion when collision with asteroid
- menu
I’m also thinking about changing from bounding boxes for collision detection to pixel checking.
This takes more out of the system but I think with a small game like this one, it can take it.
And screenshot added

(click for larger)
Posted: 12th May 2010 by spikie in Blog
I installed a new theme on my blog as you can see.
The other one looks better, but this one works better
and it’s the same as the skin on gamedevelopment.be
Posted: 28th April 2010 by spikie in ASP.net, Tutorial
Tags: ASP.net, membership, mysql, provider, roles
I rewrote my first tutorial about using roles and membership with a mysql database.
The tutorial is now back online, but without screenshots for now, they will follow someday
The tutorial can be found here
Posted: 20th April 2010 by spikie in Gaming
I received an Xbox360 with RROD from a friend.
My brother in law gave me a tip about what X-clamp fix kit to buy and what video to follow, so I ordered it and got to work.
After 2 hours the Xbox was back together with the fix installed and it booted perfectly!
Tried playing a game the day after, the xbox kept freezing and eventually gave RROD again…
After disassembling it again I noticed I used way to much cooler paste, so I removed it and put on a new layer.
And now I have a fully functional Xbox360 that has cost me €17 for the X-clamp fix and about €40 for a hard drive.
Not to shabby I think
The kit I used: http://www.kamben.bambition.nl/360-rrod-fix-pro-v2-p-1213.html?name=360%20-%20RROD%20Fix%20Pro%20V2 (in Dutch)
and the installation: http://team-xecuter.com/install-rrod/
instruction videos are on youtube and all over the web.
Be carefull not to damage the motherboard!
Now I can start publishing my XNA games to Xbox, sounds cool
Posted: 15th April 2010 by spikie in Uncategorized
Small status update about my school project.
The webpage now loads it’s text out of a MySQL DB using OOP ofcourse.
To Do:
- User can edit all texts
- User management
- Request change history
- upload pictures
- event calendar
- add/edit/delete events
- add/edit/delete sponsors
- put everything in acceptance
- after acceptance tests, put everything in production
and if I have some spare time, some other functionalities
Posted: 13th April 2010 by spikie in Gaming
As a huge Final Fantasy fan I’m eagerly awaiting the second MMO in the series
Famitsu just released some new screenshots on their site, and the good blogger I am, I linked them here:
Posted: 13th April 2010 by spikie in XNA
I got some help on my problems with collision detection and game boundaries, now they both work!
But for now I’m going to put the game on hold and concentrate fully on my school project, so expect to see some updates on that soon (I hope)!
Posted: 13th April 2010 by spikie in Uncategorized
Okay, things I’m currently working on: About 2 projects going on right now, I’m building a website for friends who are starting a home for mentally handicapped youngsters.
This site is also my project for school (I go to school 2 evenings per week to get my developer diploma)
status: design and database is ready todo: build the cms part you can visit the site at http://www.huizedegraef.be (it’s in dutch)
second project is Asteroids written in XNA, nothing spectacular, just trying to learn the XNA basics
status:
My spaceship flies around in space (nice background
)
todo:
- asteroids
- bullets,
- collision detection,
- scores,
- maybe multiplayer.
You can find a screenshot below
obviously the black box around the ship will be made transparent.
The Asteroids game has low priority but it will be posted when ready, maybe I’ll post the source as well, not to sure about that one yet.
All the other code is in place, all classes are finished, just need to find the time to implement them.
Posted: 13th April 2010 by spikie in Blog
Hi,
My name is Nico, I’m an MCP living in Belgium.
I’m currently employed as a System Administrator at RealDolmen, one of Belgium’s leading IT single source companies.
I have too many hobbies and if days lasted 72 hours instead of 24 it still wouldn’t be enough
I started this blog to have a collection of all the problems I faced in my hobbies and the solutions to them.
This way I don’t have te remember the solution and I can maybe help people out there who face the same problems.
So this blog will be about ASP.Net, C#, XNA developing, network infrastructure (just MS for now, in the future probably Linux), remote controlled airplanes, and much more!
I hope to get feedback from my readers either through comments, mail, twitter, facebook, …