On 8 January my very first game was published to the Windows Phone marketplace. It’s a very simple game called BlockAddiction, the purpose is to keep stacking the blocks on top of each other while they keep speeding up. Now, 19 days later I’ve reached over 250 downloads with this. It may not seem like a lot but I’m pretty pleased with the result
Right now, I’m working on version 2.0 and it will include a new game mode and some changes:
- Time Attack mode: stack as many blocks as possible within 60 seconds without dying (player has 3 lives)
- About page
- Maybe some ads but only on the menus, I want the game experience to remain the same and completely ad-free
Time Attack mode is almost complete, just have to develop the difference between time up and game over. Then I need to find out how to add an about page to an XNA game, but more about that later.
For those who want to try out the current version of BlockAddiction, search for it on the marketplace or click here!